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      <image:caption>QUT researchers use design to save wildlife</image:caption>
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    <lastmod>2021-07-17</lastmod>
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    <lastmod>2022-11-13</lastmod>
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  <url>
    <loc>https://www.rezayan.com/about-me-research</loc>
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    <lastmod>2024-11-15</lastmod>
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  <url>
    <loc>https://www.rezayan.com/about-me-research/project-the-hood</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-15</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f97a83f106b584ccacca98d/1603944604398-TRG78J44CXYUZ94XRZMN/Hood.jpg</image:loc>
      <image:title>About Me &amp; Research - The HOOD - Working and living in crowded environments or spaces that do not allow privacy can create stress and have negative consequences for users. Every year Australian businesses lose approximately 6.5 Billion Dollars due to workers’ mental health issues. Environmental distress can be contagious; studies show that there is a “crossover” with personal mental wellbeing. This means that stressful environments create second-hand stress, one that has been proven to be a chronic psychological health condition, and that leads to unsocial behaviour. Under these heightened emotional states, taking a “timeout” is a classic behavioural therapy, which can be applied to negative emotions (e.g. frustration, worry, anger, anxious, stress). Research shows that taking a timeout and engaging in relaxation environments can provide individuals with an inner shock absorber that helps them to maintain a sense of calm and focus. The desire for sanctuary and timeout to make sense of life’s challenges has been found to be prevalent not only for young adolescents but as well as working adults. The ideal sanctuary is described with less preference for noisy and crowded urban spaces (e.g. shopping districts) and more in relation to places which are quiet, secure and relaxing. Based on this research we developed the Hood structure (Right) as a working prototype of the Aerie project which is a research tool to explore the design and technology elements that would contribute to empower and engage users in a personal space for mental restoration in the workplace. The Aerie is a personal and portable space that enhances immediate and long-term effects of mental restoration through multi-sensory experiences (i.e. visual, aural, tactile) as well as personal cognition (i.e. proactive relaxation and self-development). The Hood structure is designed with technology that facilitates individuals to make this personal sanctuary their own. The Aerie is a personal space that is designed to be accessible within a public space, to be adaptable to various office contexts, and that combines interactive media to facilitate the experience of emotional recovery.</image:title>
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  <url>
    <loc>https://www.rezayan.com/about-me-research/project-dna-jewellery</loc>
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    <priority>0.5</priority>
    <lastmod>2020-11-01</lastmod>
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      <image:title>About Me &amp; Research - DNA Jewellery</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f97a83f106b584ccacca98d/1603866916089-7BLEA9WKZ920VDB2UBKI/dna-ring.png</image:loc>
      <image:title>About Me &amp; Research - DNA Jewellery</image:title>
      <image:caption>The increased availability of 3D printing opens up new possibilities for expanding the visual display of data to also make use of tactile qualities and three-dimensional form as carriers of meaning in data visualisations. Producing tangible data- visualisations as physical forms seems promising in several respects. Being able to hold and rotate physical objects could allow people to easily see the data from different angles and build a bodily understanding of the shape of the data, and making use of the tactile surface qualities of a physical form could support the layering of multiple dimensions of data and better enable people to get a 'feel' for the data.</image:caption>
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      <image:title>About Me &amp; Research - DNA Jewellery</image:title>
      <image:caption>In contrast to data-visualisation approaches that make use of 3D computer rendered graphics presented through the use of displays, this work explores the possibilities of 3D-printed tangible objects that can be directly held and handled (or even worn). Although these objects are 'tangible' things, our approach should be distinguished from research into Tangible User Interfaces (TUIs), firstly because the work presented here is not interactive and secondly because whereas TUIs often provide for the display and manipulation of data, this is typically through the use of simple geometric forms as interactive 'phicons' which act as containers for data. Our tangible data-visualisations are not simple geometric forms, but complex shapes whose physical form is directly derived from an underlying data set.  This project also seeks to explore issues of personalised items. Desires for personalisation raise many issues for design. Every person is unique. We have our own ways of looking, behaving, speaking, acting, thinking, learning, deciding and choosing. The purpose of this study is not to find the answer to why we are different. Rather, it is to address the need for personalised design that people exhibit. Every person has a unique taste and chooses differently. We have our favourite colours and styles, and some people even choose clothes to reflect their identity. In this respect, freedman makes a valuable point about data visualisation, which is that it doesn't need "...to be boring to be functional or extremely sophisticated to look beautiful". In other words, it is possible to create data visualisations to be both beautiful and functional. This project sets out to create a visualisation of personal</image:caption>
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  </url>
  <url>
    <loc>https://www.rezayan.com/about-me-research/project-physical-tokens-to-represent-rain-data-in-brisbane</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-11-01</lastmod>
    <image:image>
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      <image:title>About Me &amp; Research - Physical Tokens &amp; Rain-Data - Physical Tokens to Represent Rain-Data in Brisbane</image:title>
      <image:caption>As part of my research, I had designed physical tokens that could connect to each other and support mapping at the required variables of a binary system. As one of the main objectives of this research study was to create an adequate system flexible enough to map different data sets and to support the concept of constructive visualisation, I started to design the system before choosing any data set. I used hexagons as an example of more general tessellation geometry to design a token and constraint system that could grow in different directions and create a vibrant physical pattern. To address these requirements; the system needed to be dynamic and flexible enough to use physical tokens to map data, and to be modified, updated, and manipulated when needed.</image:caption>
    </image:image>
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      <image:title>About Me &amp; Research - Physical Tokens &amp; Rain-Data</image:title>
      <image:caption>In designing the physicalisation of the 2014 Brisbane rain data based on a token and constraint system, I mapped the data to physical tokens. Each token (3D-printed hexagon) represented one day of the year. I decided that if the represented day was rainy, I would manipulate the token by unlocking and turning it about its rotational axis to present the edge with a void. If the chosen day was a dry day, I rotated the token to show the mass or flat side (Right). I divided the days on a monthly basis; this means I mapped the data for each month separately, in 12 sets of 31. Then I arranged them from January to December (top to bottom) and from first to the end of the month (left to right), as shown (Above). I had the option to rotate the tokens towards the end of the months with less than 31 days and choose the flat-void side to highlight shorter months. However, at this early design phase, I choose to maintain the harmony between solid-flat and edgy-void surfaces. The rationale behind this decision was to avoid introducing a new variable to the system. As a result of this decision, the months with less than 31 days remained with solid-flat tokens similar to no-rain days towards the end of each month.</image:caption>
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      <image:title>About Me &amp; Research - Physical Tokens &amp; Rain-Data</image:title>
      <image:caption>To present a year’s worth of data on a daily scale, this project needed at least 365 tokens to represent each day individually. To represent a week required seven tokens arranged next to each other, and to represent a month required connecting between 28 to 31 tokens (Left). On a non-leap year, February has 28 days, September, April, June and November have 30 days, and the remaining other months have 31 days. On a leap year, February has 29 days. Based on these facts and considering the issue regarding the connection between the tokens , it was necessary to make sure the tokens would hold their position strong enough to represent the mapped data. Also, connecting and arranging the tokens and being able to manipulate them was crucial in the sense that it was essential to be able to update and change the mapped data to support the constructive visualisation concept as well as to address the requirement of creating a token and constraint system.</image:caption>
    </image:image>
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      <image:title>About Me &amp; Research - Physical Tokens &amp; Rain-Data</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f97a83f106b584ccacca98d/1603968090023-372PSBC4NM3TRPLR9UUO/F1b2+copy.jpg</image:loc>
      <image:title>About Me &amp; Research - Physical Tokens &amp; Rain-Data</image:title>
    </image:image>
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      <image:title>About Me &amp; Research - Physical Tokens &amp; Rain-Data</image:title>
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  </url>
  <url>
    <loc>https://www.rezayan.com/about-me-research/project-collaborative-data-physicalisation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f97a83f106b584ccacca98d/1603940029765-28GC5YHVOGCR1LCAFHU0/Session5.jpg</image:loc>
      <image:title>About Me &amp; Research - Collaborative Data Physicalisation - This project reports on the design, creation and evaluation of physical data presentations - physicalisations - as a way to facilitate collaboration on people’s energy use. The presentation of data in forms beyond the digital has grown in research interest over the past few years. Physicalisation promotes in-depth understanding and engagement in the interaction between users and dataset and in the relation between users. The potential of data physicalisations to support collaborative aspects of peoples’ interaction around data, has however, received insufficient attention to date. This project offers insights into the ways in which people employ physicalisations as part of a collaborative data-mapping activity carried out, in context. Household members used a custom-designed data physicalisation toolkit to map one week of energy-consuming activities and to reflect on patterns of use and opportunities for change.</image:title>
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